Projects at LAM: Issueshttps://projets.lam.fr/https://projets.lam.fr/favicon.ico?16960560042020-06-05T14:21:03ZProjects at LAM
Redmine GLnemo2 - Bug #5818 (New): blahttps://projets.lam.fr/issues/58182020-06-05T14:21:03ZJean-charles Lambert
<p>blabla</p>
UNSIO - Action #4786 (New): SRC NULL array (from setArray) not checkedhttps://projets.lam.fr/issues/47862018-05-02T14:22:19ZJean-charles Lambert
<p>if a user setData() with velocity not allocated (vel=NULL), unsio API does not check NULL array and crashs.</p>
<p>see for example :<br>
template <class T> int CSnapshotNemoOut<T>::setArray(const int _n, const int dim, T * src, T ** dest, const char * name, const int tbits, const bool addr)</p>
<p>but must be valid for all others interface.</p>
<p>Put an assert(T!=NULL) or don't set bit |= bits</p>
GLnemo2 - Action #4603 (New): Devhttps://projets.lam.fr/issues/46032018-02-14T09:57:15ZJean-charles LambertGLnemo2 - Bug #4190 (New): camera #pointshttps://projets.lam.fr/issues/41902017-06-15T17:49:16ZJean-charles Lambert
<p>in camera mode #frame rendered if #points/2, is it normal ?</p>
GLnemo2 - Feature #4189 (New): camera shortcuthttps://projets.lam.fr/issues/41892017-06-15T17:43:51ZJean-charles Lambert
<p>add shortcut button to start camera play</p>
GLnemo2 - Feature #4188 (Closed): camera loop on/offhttps://projets.lam.fr/issues/41882017-06-15T17:43:13ZJean-charles Lambert
<p>add checkbox to control camera play loop on/off</p>
GLnemo2 - Feature #4153 (New): arcball camerahttps://projets.lam.fr/issues/41532017-05-17T15:10:13ZJean-charles Lambert
<p>re-design camera using quaternion and shaders (maybe acrball camera)</p>
<p>see :<br>
<a href="https://learnopengl.com/#!Getting-started/Camera" class="external">https://learnopengl.com/#!Getting-started/Camera</a></p>
GLnemo2 - Feature #4152 (New): object overlayhttps://projets.lam.fr/issues/41522017-05-17T15:08:01ZJean-charles Lambert
<p>add possibility to add overlay objects (sphere, square, cube etc..) on top of snapshot</p>
<p>could be link to filaments...</p>
GLnemo2 - Feature #4151 (New): Python clienthttps://projets.lam.fr/issues/41512017-05-17T15:07:04ZJean-charles Lambert
<p>develop a python client module, using pyqt5, which interact with glnemo2<br>
see :<br>
<a href="http://zetcode.com/gui/pyqt5/" class="external">http://zetcode.com/gui/pyqt5/</a></p>
UNSIO - Bug #3666 (Closed): compilation fails on Ubuntuhttps://projets.lam.fr/issues/36662016-11-16T18:33:55ZJean-charles Lambert
<p>Compilation fails on Ubuntu, mainly because a problem of library loader.</p>
<p>On ubuntu It's necessary to add HDF5_LIB and SQLITE3 to link against executable whereas it's not on mageia.</p>
<p>On mageia, ldd libunsio.so returns all dependencies, included hdf5 and sqlite3</p>
<p>On ubuntu, ldd libunsio.so does not have dependencies on hdf5 and sqlite3, therefore all link on executables failed to resolve dependencies on hdf5 and sqlite3 because these dependencied are not explicity written in target_link lines.....</p>
GLnemo2 - Bug #3534 (New): texture size from command linehttps://projets.lam.fr/issues/35342016-09-07T11:27:13ZJean-charles Lambert
<p>command line parameters like <em>texture_s</em>=4 <em>auto_ts</em>=f have no effects anymore....</p>
GLnemo2 - Feature #2312 (New): colormap with real physical valueshttps://projets.lam.fr/issues/23122015-09-10T16:49:34ZJean-charles Lambert
<p>Put real physical values to the colormap scale, especially necessary when there are negatives physical values </p>
GLnemo2 - Action #2214 (New): Change old glew/shader engine with QT5 opengl functionshttps://projets.lam.fr/issues/22142015-07-24T14:12:23ZJean-charles Lambert
<p><a href="http://doc.qt.io/qt-5/qopenglfunctions.html" class="external">http://doc.qt.io/qt-5/qopenglfunctions.html</a></p>
GLnemo2 - Bug #169 (Closed): Bad rendering when object created from mousehttps://projets.lam.fr/issues/1692012-09-29T17:09:11ZJean-charles Lambert
<p>When an object is created with the mouse, then rendering of this object may hide color bar. It's like rendering of the object was the last part of the pipelined rendered. It should OSD the last part...</p>
GLnemo2 - Bug #61 (Closed): colorbar disapear on Mac...https://projets.lam.fr/issues/612011-12-16T15:57:43ZJean-charles Lambert
<p>On MAC os only, colorbar disapear when grid is toggle off</p>